Adventuring to improve his home

Shim

Szuzzark

Level 3 KoboldSwashbucklerDraconic Acolyte Dedication

Recording

Every below jumps this player to the moment that line came from — useful for checking what the transcript actually said.

Marked at the table

Backstory

Szuzzark hails from the Flooded warrens of the Jade Coast, a series of caves inhabited by the kobolds of his tribe. Since the last generation, his tribe has been under the watch of their benefactor, a sea dragon by the name of Zellen, Guardian of the Jade Coast, Protector of the Flooded Warrens. With her protection and help, the warrens have prospered and now need to expand into a small city. With this expansion, more than just farmland and watchtowers were needed; trained warriors they had, but a navy was needed to protect them further. Zellen tasked Szuzzark with learning more about sailing and bringing that knowledge, and hopefully a ship, back home. Szuzzark left his home as a simple deckhand as Zellen's acolyte to gain skills to help defend and improve his home.

Goals and his travels so far

Szuzzark, now commonly known as Shim, has traveled the world for 3 years, gaining many skills and a fighting style as flowing and salty as the sea. Bouncing between crews of many different ships and spending his time on land learning skills and making contacts, Shim now wants to work on becoming a captain of his own ship (or an admiral, but small steps first), taking whatever steps may be needed to accomplish this feat. Making contacts with lords and other powerful nobles seems like a fine step in the right direction if only to maybe "procure" funds to buy a ship.

At a Glance

At a Glance

Ancestry

Kobold

Heritage

Dragonscaled Kobold

Class

Swashbuckler

Vitals

40
Hit Points
20
AC
19
Class DC
35
Speed
+7
Fortitude
+11
Reflex
+7
Will
+7
Perception
+0
STR
+4
DEX
+0
CON
+3
INT
+0
WIS
+2
CHA

From session 2026-08-29-1645

What They Did

Came to the ball in fine clothes as a stand-in for his captain, who dislikes going inland and may or may not fear the Abyss. He struck up the evening's best conversation with Lux — comparing dragon wing types, offering to introduce him to a sea dragon he knows from the coast — and pitched himself to Lord Garrick as a mercenary looking for work and a look at the Abyss.

In combat he fought as a swashbuckler: a fall from the tower that ended in a sprawl rather than a tumble, dirty tricks and gut punches to leave ghouls clumsy, and precise finishers. It was his strike that broke the last cultist's concentration and collapsed the courtyard portal.

Afterward he pushed Lady Elara on where Adrian was, found her calm suspicious, and went down to the wine cellar with Vosk — finding the second portal and the raven-masked abductor. He chased the man up the stairs shouting for someone to stop him, and rode the fall into the Abyss clutching his dragon-benefactor pendant and praying for wings.